Fantasy terrain for your tabletop
The code and the objects displayed here are the property of Black Scrolls Games; making any copies or downloading the files is prohibited. The files are of very low resolution and do not reflect the quality of the files available for purchase.
by Black Scrolls Games
Click the grid below to place or remove floor tiles on the active level; columns, walls, inner supports, and corner supports auto-fill live from the grid rules. Orbit the 3D view: drag = rotate, scroll = zoom, right-drag = pan. The 3D view always shows every level stacked together; the grid below edits whichever level is selected above it.
Click an empty cell to place the selected tile; click a filled cell to remove it. Right-click a tile to rotate it 90° -- or right-click an empty cell first to pick a rotation before placing (useful for the 2×4 and the 2×2 corner). Hovering shows a preview of what will be placed (red means it won't fit). On Level 2 and up, a dashed outline shows the level below so you can line things up -- placing a tile with nothing underneath it automatically adds a plain floor there too.
Every 4-unit-long wall piece on the active level (a floor_4x4's own side, or a floor_2x4's long side) can use a different decorative mesh -- plain, stairs, sewer drain, or fountain -- instead of the default plain wall_4_v1. The same picker is also available directly on the layout grid above -- a small colored dot at the wall piece's own midpoint; click it for the same variant menu. A position only offers variants while it's exposed (not hidden under a higher level's floor) -- covering it clears any variant you'd picked, and it won't reappear automatically if you later remove what was covering it.
Fine-tune the diagonal wall's position in millimeters (source file's raw X/Y axes) and see the result live.
Fine-tune each 4-unit wall piece's raw X position in millimeters (source file's raw axes) -- v1/sewer/stair/fountain/bottom each turned out to need their own value, plus one shared Y nudge below them.
Fine-tune each support piece's raw position in millimeters (source file's raw axes) -- top and bottom turned out to need offsets on DIFFERENT raw axes, not just different values, so each row has its own axis picker as well as its own mm value.
Fine-tune the small half-round bump's wall piece (wall_2_half_round) raw position in millimeters -- top and bottom get their own axis picker plus mm value, same as the support panel above.
Fine-tune the large quarter-round corner's wall piece (wall_4_round) raw position in millimeters -- top and bottom each get their own X and Y mm fields (this piece needed both axes nudged at once).
Rotation (degrees) -- confirmed at 90, kept live here in case it ever needs revisiting.
Same three controls again, for the HALF-TALL twins (ht_wall_4_round_top / ht_wall_4_round_bottom) on their own. These start out holding exactly the full-height values above -- the two meshes' footprints match to a couple of tenths of a mm -- so nothing moves until a field here is changed, and changing one affects only the half-tall piece.
Rotation (degrees) -- seeded from the full-height piece's confirmed 90, independent of it.
The 3 decorative column-top caps (90 degree corner, straight, small) -- not yet checked live. Raw position per variant (source file's raw axes), plus a separate rotation-degrees field per variant below.
Your whole build is packed into a link -- opening it rebuilds the model exactly, on every level, ready to carry on editing.
How many of each piece you'll need to print. Click one to spotlight it in the 3D view -- everything else dims to make it easy to see where it goes; click it again to turn that off.
At 100% print scale, width × depth × height. Tile size is the floor plan: 2 in per tile, 2.5 in per level. Actual size adds the corner supports and any stair or fountain wall that stands proud of the outside, so it is what a ruler reads. Useful size is the playable floor itself, added up across every level.
Ready to print your build?
The printable Foundations are part of City of Tarok 2 – a 30-set collection of support-free, FDM-friendly fantasy terrain. Designed for easy FDM printing.
Get City of Tarok 2– OR –
Get Tarok Foundations (Standalone)From plan to tabletop